

you're guaranteed to start the mill-train on turn 4, so it seems like the deck starts a lot faster, even with bad hands. With Sidisi, it's very nice having that self-mill right in the command zone, you can use a bigger portion of your deck for recursion and graveyard shenanigans. The swap to Muldrotha is incredibly easy for me, because Muldrotha actually can help with the land theme. Also, I know the deck could probably use an extra counter spell or two, but, as mentioned, there's limited space.I ran a Sidisi deck with a heavy "land recycling" theme. If you see anything that doesn't quite fit the plan, or if you have any Sidisi spice that isn't in here, let me know. There's also small zombie package, as well as a land sac package. That can be a dredge card, creatures that recur themselves, or creatures that recur other cards.

The plan is to mill into gas no matter what I hit, and then change up my game plan based on that. I also love catch-all toolbox cards like Eternal Witness and Fiend Artisan. Things like Cavalier of Night, Meren, Gisa and Geralf, Havengul Lich, and the recusion sorcery package are the type of cards I'm really into. Similar to something like Karador, I want to turn my graveyard into an extension of my hand. My aim with the list is to make is a midrange toolbox build.

That's where you fine people come in.ĭeck List Here (I use Cube Cobra for my EDH decks because I prefer the interface over other sites.) Thing is, can't quite figure out what to cut. I'd like it to be at 35 lands, so this needs to get down to 65 cards. Now that I have a working list, I'm a few cards over. I posted a while back on making a Sidisi deck.
